Flow (PSP)

I’m always keen to blog about games that have a unique approach in their presentation and are aiming to provide the user with an experience rather than a stress reliever.

When I first came across Flow (as a Japanese release) it seemed mysterious, dreamy and out of this world. I’m pretty sure this was the intended image the creators wanted the game to project. After playing it all the way through though I can say it’s pretty straight forward – a unique but simple game.

Here you can see an extended walkthrough of the game, which includes almost everything you will do with the game:

I certainly don’t want to start negative comments but having an 8 min vid summing up the whole experience is pretty embarrassing. The game does VERY WELL what it’s title is, setting up a floating universe but other than that its a stale environment where nothing really changes throughout the game… You will get to control half a dozen cell-sized “creatures” which you can size up to a multi-cell form by eating other creatures – and that’s it. So, gameplay-wise don’t expect too much.

To be honest games like these are ment to be this way. Having real challenges and a morphing scenario my alienate a group of people that simply want one easily to absorb experience. And people of older ages, that will most likely play this game, don’t have much time to get immersed in a real full-blown universe…

I loved paying this game right before I went to bed because it was calming and I didn’t have to strain myself to complete achievements. It was a doorway to dreamland (for real) and for that I will always keep it dear to my heart ;)

Read other reviews of this game

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